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Dev Log

Play-test #3 [Week 7]

The end is near. It has now been 7 weeks since we begun this project, with another 5-6 weeks left to go.

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The team is quietly confident in getting the job done within the time limit left. With two play-tests left before it is exhibition week, the scramble is on to get everything done.


In the previous play-test, we wanted to test the audio but there was technical difficulties; resulting in most players not being able to hear the combat audio properly. Therefore, for this play-test we were hoping to get feedback on the audio. Besides audio, we wanted to once more test the combat system after we made some changes to it.

Short version:

Results of our play-test gathered that there were many....many bugs and that the combat system, unfortunately, was not fully functional. The defensive unit sprites underwent an overhaul; so now there is clear visible difference between attackers and defenders.


The longer version:

There was mixed reactions regarding if the combat system made sense. Many agreed that while the combat system worked, however, it was not explained to them making them figure things out via trial and error. Others had suggestions of features (e.g. attack range, HUD) they would like to see implemented in the game.


For the movement system, 66.7% (6 of the play-testers) agreed that it worked and they understood the range limit. 2 other play-testers felt while the movement system was functional, they did not understand it at all. Leaving the other 3 opinions to be split between the remaining three answers of: knowing clearly where the obstacles were, not knowing which were the obstacles and that the movement system simply did not work for them.


On a more positive note, we did receive feedback on what the testers enjoyed about the game. Most enjoyed either the art style or the strategic/difficulty of the game. Or in the case of our special shout-out, Matt, who was simply pleased that we finally got our UI button working on the main menu screen. As previously, the start button was not working making Matt very displeased.


Our focus will be once again working on the combat system and tweaking the grid system a bit more.

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